Student creates video game art at SJSU
Husain Sumra
Issue date: 11/5/09 Section: News
Two prisoners in neighboring cells hatch a plan to escape through a hole in the back walls of their cells, and jump over logs, drill through walls and outrun police dogs.
That's a scenario from a video game created by senior arts major Nick Rosener as a part of a gallery he created to achieve his Bachelor of Fine Arts degree.
Rosener said a game was something he wanted to create.
"(Video) games as art is something people have done, but I think it definitely should be explored more," he said.
Rosener said the game was based around the game theory "prisoner's dilemma."
He said "prisoner's dilemmna" is the idea that two criminals are captured by the police, and without each other's knowledge they are both offered deals for freedom.
If one criminal rats out the other, they will be freed, but if they both rat each other out, they'd both end up in jail, he said.
Rosener said the game has two versions - a full and longer version of the game is available online, and a shorter version that was available in his gallery, which was on display from Oct. 5 to 9.
The game allows the player to jump and maneuver around levels until the player is eventually caught and placed in the "prisoner's dilemma," he said.
The player is then asked to choose between ratting out the other prisoner or not saying a word, he said.
The decision of the other prisoner is based upon the decisions players have made on the online version of the game, he said.
The decision of the other prisoner in the online version of the game is based upon the decisions of the player on the arcade version of the game, he said.
He said the game records the decisions, and he uploads them.
"It's pretty old school and radical," senior animation major Bryan Mann said.
Art Professor Steve Durie said he enjoyed the game.
"It's done well, and it's fun," he said.
Art in Video Games
Jean Fernandes, a senior graphic design major, said she liked that video games were being used as art.
That's a scenario from a video game created by senior arts major Nick Rosener as a part of a gallery he created to achieve his Bachelor of Fine Arts degree.
Rosener said a game was something he wanted to create.
"(Video) games as art is something people have done, but I think it definitely should be explored more," he said.
Rosener said the game was based around the game theory "prisoner's dilemma."
He said "prisoner's dilemmna" is the idea that two criminals are captured by the police, and without each other's knowledge they are both offered deals for freedom.
If one criminal rats out the other, they will be freed, but if they both rat each other out, they'd both end up in jail, he said.
Rosener said the game has two versions - a full and longer version of the game is available online, and a shorter version that was available in his gallery, which was on display from Oct. 5 to 9.
The game allows the player to jump and maneuver around levels until the player is eventually caught and placed in the "prisoner's dilemma," he said.
The player is then asked to choose between ratting out the other prisoner or not saying a word, he said.
The decision of the other prisoner is based upon the decisions players have made on the online version of the game, he said.
The decision of the other prisoner in the online version of the game is based upon the decisions of the player on the arcade version of the game, he said.
He said the game records the decisions, and he uploads them.
"It's pretty old school and radical," senior animation major Bryan Mann said.
Art Professor Steve Durie said he enjoyed the game.
"It's done well, and it's fun," he said.
Art in Video Games
Jean Fernandes, a senior graphic design major, said she liked that video games were being used as art.
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